9/17
Return to the Marsh
The party decide to return to the marsh to finish off the lizarkfolk. (The 3 remaining females hear Jak approach in his clunky armor. The three rush to the entrance to defend the nest.) Before stepping foot into the cave, Squishy hears something running up to the entrance. Like before, the whole party braces for a charge. Nothing comes out though. (The females stand waiting for the party to enter. But nobody enters. They remain the last line of defense of the nest. There is no escape.)
Elf throws a stone in the cave in an attempt to draw them out. (The females know somebody is there now.) Another stone is thrown in. Nothing. Perhaps Squishy just thought he heard something. Jak approaches the cave. As his foot steps inside, they lay their assault. Jak subsequently falls to the ground. Squishy uses his psionic blast, freezing the three foes in place. Frantically, the party take advantage of their paralyzed adversaries. They wildly hack and slash at them for several seconds. Solaera trips in the mayhem, breaking her sword.
Their victory secured, the party searches the rest of the cave. In the far southwestern corner lies the nest. Eight younglings shy away as the torchlight approaches. Squishy continues to search around the rest of the cave. Jak walks up and collects one of the six eggs in the nest. Looking closer he notices several coins, a gold ingot (worth 90 gp) and two bottles (potion of Reduce (5th level) and potion of Alter Self). He gathers them up collecting 112 copper and 186 silver.
Return to the Keep
Jak returns to the loan clerk. He trades the unknown potion (of Reduce) for the loan clerk's cantrips. The clerk copies the spells down for him into his new spellbook. It should be ready by late evening. Jak starts asking four of the merchants that have arrived if they would be interesting in the ingot. None currently are but a jeweler is due to arrive tomorrow. He commonly travels through the pass and stays a night or two for business.
Solaera heals Elf back up. Squishy wanders the Keep looking for something to do. Lacking the need to sleep, he grows irritated that his companions must rest. (During his wanderings, Squishy is spotted by another of the curate's acolytes, Phris. Phris immediately recognizes the illithid from his research. After verifying his assumption, he informs the Curate that one of the mind-flayer race is within the Keep. The race is known to enslave entire civilizations and control creatures with a thought. How unsettling. What can one be doing here?)