Somehow, over the eons, this world has remained virtually unseen by the rest of the planes until recently. A few hundred years ago, contact was finally made. During the last 100 years, pilgrims have been flowing inward through a few portals on the continent. Some have come to escape the life the once lived, some to start anew. Traders, smithies, missionaries, thieves, mercenaries... With the influx of more luxuries, new magical weapons, exotic foods, and powerful deities, the balance of power has become unsettled.
Aritur has raised taxes amongst its vast kingdom to acquire more exotic magic items. They fear war will be coming soon with the neighboring kingdoms of Bendros. Politics are complicated in their feudal system. The king is slowly losing influence and control over the expansive kingdom. For the most part, the people are satisfied that they do not starve. The raids from the savage tribes in the Feral Woods are minimal.
Bendros comprises of numerous city-states. They remain strong, but divided. Every generation or two, a leader rises among them. Uniting the cities under one banner, the empire goes on a massive war campaign for more territory. In Bendros, the strong rule with an iron fist.
Varl is geographically isolated from the rest of the continent. A large number of halflings have homesteaded here. The kingdom has remained rich and strong. Fifty years ago, Bendros attempted to invade. Fewer than 30% of the inexperienced Bendros seamen reached the shores after engaging the Varlic navy. They are a proud people that are very weary of foreigners.
Marketh has always been the magic capital of the continent. A high council of 9 wizards reign over the "free nation." Slavery is popular among the houses that cannot afford servants. The law can be broken as often as physics, with the right influence. The nation overflows with poor apprentices willing to prove themselves. Experiments, on occasion, have a tendency of...running off in the area.
Elheilla remains untouched by most "civilized" societies. Elves have taken a keen interest in the expansive Darkwood Forest. Druids, rangers, and some rogues consider the forest spiritually enlightening. The Council of Elders decide the future of the many inhabitants within the forest. They maintain some trade of exotic items with the neighbors.
Brehman is the fishing nation. Though small in size, the islanders have mastered the sea. The kingdom runs on their fishing economy. Most other nations don't bother to invade the poor kingdom. Among the nations, Brehman is one of the most self-sufficient. A Brehman captain is regarded with great esteem in any port.
The Polyamos chain are a loose confederation. Each island has their own chief and economy. In times of war, the islands band together. The eastern islands have a few exotic foods that are sought after by many nobles in Aritur and Marketh.
Aritur has raised taxes amongst its vast kingdom to acquire more exotic magic items. They fear war will be coming soon with the neighboring kingdoms of Bendros. Politics are complicated in their feudal system. The king is slowly losing influence and control over the expansive kingdom. For the most part, the people are satisfied that they do not starve. The raids from the savage tribes in the Feral Woods are minimal.
Bendros comprises of numerous city-states. They remain strong, but divided. Every generation or two, a leader rises among them. Uniting the cities under one banner, the empire goes on a massive war campaign for more territory. In Bendros, the strong rule with an iron fist.
Varl is geographically isolated from the rest of the continent. A large number of halflings have homesteaded here. The kingdom has remained rich and strong. Fifty years ago, Bendros attempted to invade. Fewer than 30% of the inexperienced Bendros seamen reached the shores after engaging the Varlic navy. They are a proud people that are very weary of foreigners.
Marketh has always been the magic capital of the continent. A high council of 9 wizards reign over the "free nation." Slavery is popular among the houses that cannot afford servants. The law can be broken as often as physics, with the right influence. The nation overflows with poor apprentices willing to prove themselves. Experiments, on occasion, have a tendency of...running off in the area.
Elheilla remains untouched by most "civilized" societies. Elves have taken a keen interest in the expansive Darkwood Forest. Druids, rangers, and some rogues consider the forest spiritually enlightening. The Council of Elders decide the future of the many inhabitants within the forest. They maintain some trade of exotic items with the neighbors.
Brehman is the fishing nation. Though small in size, the islanders have mastered the sea. The kingdom runs on their fishing economy. Most other nations don't bother to invade the poor kingdom. Among the nations, Brehman is one of the most self-sufficient. A Brehman captain is regarded with great esteem in any port.
The Polyamos chain are a loose confederation. Each island has their own chief and economy. In times of war, the islands band together. The eastern islands have a few exotic foods that are sought after by many nobles in Aritur and Marketh.
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